Playlab
We will allow any format of submissions, including the SIGCHI archival format, poster submission, or any multimedia submission.
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Please send a short description of your previous work and what you can bring to the workshop .
Workshop participants will be selected by the organisers based on these submissions in a curated review process. Download the application form below.
Registration
Motivation
This workshop will examine the creation and production of a narrative told with and through interactive technology. Participants are expected to take an active part in creating an interactive piece that explores storytelling through a multimodal installation.
Our motivation is to explore and critique methods with which technology can be used as a medium for storytelling.
Expected Outcomes
This workshop will produce a functioning interactive artwork that is driven by narrative. The piece will be exhibited throughout the duration of the conference. We will work with the conference organisers to identify a suitable installation space and timelines, for example as part of the demonstration track of ICMI.
There is also an opportunity for workshop participants to consider the nature of narrative for creative technology with the possibility of producing work for dissemination by publication.
Impact
This workshop will afford an opportunity for researchers interested in exploring creative uses of technology to collaborate and network. Previous Playlab sessions have led to collaborations and further explorations between participants.
Workshop format
This full-day workshop will involve gathering a group of researchers and practitioners in a supportive and collaborative creative environment.
Julie R. Williamson
Julie R. Williamson is a Lecturer in Human Computer Interaction (HCI) at the University of Glasgow. Â Her research focuses on designing and evaluating technologies for public spaces including novel display hardware, evaluations of user experience, and whole body interactions. Â She has extensive experience completing evaluations of novel input and output techniques in real world settings.
Tom Flint
Tom Flint is a lecturer in the School of Computing at Edinburgh Napier University.  Tom is a practitioner with a history of exhibiting aesthetic interactive work.  Tom’s recently completed PhD examined the phenomenon of appropriation focusing on interactive art for enquiry.  Tom’s research, practice and teaching centre around physical computing and creative technologies.
Chris Speed
Chris Speed is Chair of Design Informatics at the University of Edinburgh where his research focuses upon the Network Society, Digital Art and Technology, and The Internet of Things. Chris has sustained a critical enquiry into how network technology can engage with the fields of art, design and social experience through a variety of international digital art exhibitions, funded research projects, books, journals and conferences.
Introduction to Playlab
PlayLab is a SICSA (Scottish Informatics and Computer Science Alliance) sponsored short theme. The aim of this theme is to bring together researchers and practitioners interested in playful interaction from a variety of disciplines. Often the focus of our work is on overcoming the constraints of specific technologies and learning their nuances and various uses. By concentrating on play and playfulness our events and workshops aim to create a collaborative and supportive environment where technology is a tool for creating fun, happiness and engagement.
Our workshops and events have explored a range of multimodal interaction techniques including multitouch surfaces (infrared visual and capacitive hardware), tangible interactive devices, whole body input using cameras, projected interfaces, 360º content and virtual reality experiences. We are interested in how multimodal interaction can create playful public experiences,
By bringing together researchers and practitioners in this area, we will be better placed to examine the role of technology in the everyday. We hope to engage with different critical viewpoints from a variety of backgrounds.
ICMI 2017 Workshop Overview
This workshop will examine the creation and production of a narrative told with and through interactive technology. Participants are expected to take an active part in creating an interactive piece that explores storytelling through a multimodal installation. Our motivation is to explore and critique methods with which technology can be used as a medium for storytelling. This workshop will result in the production of a functioning interactive artwork that is driven by narrative. The artwork will be on display for the duration of the conference.
Playlab
Telling Stories With Technology
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ICMI 2017 Workshop
November 13th 2017
Glasgow Scotland